weatherless...................75.48935% offense.......................39.36238% balance.......................34.19742% hyperoffense..................17.59547% sand..........................12.59362% voltturn...................... 9.98561% sun........................... 8.38547% semistall..................... 5.84526% stall......................... 2.99947% rain.......................... 2.96858% trickroom..................... 2.65750% choice........................ 1.12564% sandstall..................... 1.08585% monotype...................... 0.96879% hail.......................... 0.95143% sunoffense.................... 0.93349% multiweather.................. 0.34759% tricksun...................... 0.31216% rainoffense................... 0.29158% monowater..................... 0.17601% sandoffense................... 0.15662% monobug....................... 0.14796% monosteel..................... 0.10927% hailoffense................... 0.08740% tricksand..................... 0.08719% monoflying.................... 0.08481% monopoison.................... 0.06862% monofairy..................... 0.06281% dragmag....................... 0.05492% monodark...................... 0.05130% tailwind...................... 0.04359% monoice....................... 0.04107% monopsychic................... 0.04037% monoelectric.................. 0.03802% mononormal.................... 0.03687% monoghost..................... 0.03315% sunstall...................... 0.03302% gravity....................... 0.03152% monograss..................... 0.02615% monorock...................... 0.02551% monofighting.................. 0.02493% monodragon.................... 0.02429% rainstall..................... 0.02329% monoground.................... 0.02149% trapper....................... 0.01436% monofire...................... 0.01348% trickhail..................... 0.00353% trickrain..................... 0.00118% hailstall..................... 0.00104% Stalliness (mean: -0.147) -2.0|###### |########## -1.0|################# |############################ 0.0|############################## |####################### +1.0|############# |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%