weatherless...................75.84801% balance.......................35.86433% offense.......................28.98312% hyperoffense..................19.82806% sand..........................14.65101% voltturn......................11.84637% semistall.....................10.21613% sun........................... 7.01542% stall......................... 5.10836% trickroom..................... 2.93016% sandstall..................... 2.45804% rain.......................... 1.84808% choice........................ 1.45551% sunoffense.................... 0.77499% hail.......................... 0.76108% rainoffense................... 0.46826% tricksun...................... 0.33172% monotype...................... 0.21706% multiweather.................. 0.09753% monofairy..................... 0.07016% monoghost..................... 0.05765% sandoffense................... 0.05204% hailoffense................... 0.05168% dragmag....................... 0.04620% tailwind...................... 0.03043% monopsychic................... 0.02999% rainstall..................... 0.02487% sunstall...................... 0.02138% monowater..................... 0.02072% trickhail..................... 0.01986% tricksand..................... 0.01130% mononormal.................... 0.00908% monodark...................... 0.00904% monobug....................... 0.00696% monopoison.................... 0.00679% trickrain..................... 0.00301% monorock...................... 0.00293% monodragon.................... 0.00257% gravity....................... 0.00173% monoice....................... 0.00138% monofire...................... 0.00068% monoground.................... 0.00063% monoelectric.................. 0.00026% monosteel..................... 0.00012% monoflying.................... 0.00007% monograss..................... 0.00007% monofighting.................. 0.00004% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.026) -2.0|########### |############## -1.0|############### |##################### 0.0|############################# |############################## +1.0|#################### |####### +2.0|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.65%