weatherless...................97.64126% balance.......................40.56328% offense.......................29.27259% semistall.....................12.83987% voltturn......................12.11010% hyperoffense.................. 8.93979% stall......................... 8.38447% choice........................ 4.71505% trickroom..................... 2.03604% sun........................... 1.14197% hail.......................... 1.08484% sunoffense.................... 0.48560% rain.......................... 0.13162% gravity....................... 0.08108% hailoffense................... 0.00464% rainoffense................... 0.00346% monotype...................... 0.00188% monodark...................... 0.00103% mononormal.................... 0.00066% sand.......................... 0.00031% dragmag....................... 0.00015% monoelectric.................. 0.00014% sandstall..................... 0.00007% monoghost..................... 0.00004% monoice....................... 0.00001% monograss..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.240) -2.0| | -1.5|#### |######## -1.0|######## |###### -0.5|############ |##################### 0.0|############## |############################## +0.5|################# |########## +1.0|########## |########### +1.5|#### |##### +2.0|###### |## +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.59%