weatherless...................61.16396% balance.......................47.43681% offense.......................43.96609% sand..........................26.45392% rain..........................10.19618% semistall..................... 4.57078% hyperoffense.................. 3.60416% sun........................... 2.25710% sunoffense.................... 1.40324% dragmag....................... 1.05645% sandoffense................... 0.75035% stall......................... 0.42216% monotype...................... 0.21842% multiweather.................. 0.10138% rainoffense................... 0.06110% choice........................ 0.06054% batonpass..................... 0.06042% monopsychic................... 0.05035% monoflying.................... 0.05035% monowater..................... 0.03715% sandstall..................... 0.03715% hail.......................... 0.03021% monoelectric.................. 0.02014% monodragon.................... 0.02014% monofighting.................. 0.01007% monorock...................... 0.01007% monoground.................... 0.01007% mononormal.................... 0.01007% Stalliness (mean: 0.032) -1.5|## |# -1.0|### |####### -0.5|################# |############################## 0.0|######################### |#################### +0.5|############# |############ +1.0|####### |#### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.71%