offense.......................61.78535% weatherless...................49.04265% balance.......................27.78296% sand..........................23.81614% rain..........................23.38721% hyperoffense.................. 7.86470% sandoffense................... 4.09854% sun........................... 3.75400% sunoffense.................... 3.75400% semistall..................... 2.56699% dragmag....................... 0.83611% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monotype...................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.209) -1.5|#### |# -1.0|### |## -0.5|###################### |############################## 0.0|##################### |## +0.5| |##### +1.0|#### |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.05%