sand..........................63.23897% offense.......................43.00958% weatherless...................36.06302% balance.......................27.66094% semistall.....................14.48409% hyperoffense.................. 9.17125% stall......................... 5.67415% batonpass..................... 4.55652% sandoffense................... 3.99768% sandstall..................... 3.74253% dragmag....................... 3.47296% rain.......................... 0.56623% rainoffense................... 0.14718% sun........................... 0.13224% sunoffense.................... 0.11600% choice........................ 0.11207% trapper....................... 0.04292% monotype...................... 0.00571% monowater..................... 0.00322% mononormal.................... 0.00218% multiweather.................. 0.00047% monoflying.................... 0.00019% monograss..................... 0.00006% monofighting.................. 0.00006% monobug....................... 0.00004% monopsychic................... 0.00002% monoelectric.................. 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.095) -2.0| |# -1.5|#### |######## -1.0|################ |########################### -0.5|############################## |######################## 0.0|#################### |############ +0.5|############## |############### +1.0|############## |##################### +1.5|######### |###### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.44%