weatherless...................54.29107% balance.......................36.46705% offense.......................34.18230% sand..........................23.34142% hyperoffense..................17.89011% rain..........................17.16861% semistall..................... 7.98631% sun........................... 4.31165% dragmag....................... 3.72882% stall......................... 3.47424% voltturn...................... 3.46232% choice........................ 2.29991% monotype...................... 2.01174% hail.......................... 1.69866% sandoffense................... 0.95766% sandstall..................... 0.92841% rainoffense................... 0.73775% rainstall..................... 0.61750% multiweather.................. 0.60125% trickroom..................... 0.59475% sunoffense.................... 0.59041% monowater..................... 0.23292% sunstall...................... 0.21775% monobug....................... 0.21233% monopsychic................... 0.17225% monofire...................... 0.16142% mononormal.................... 0.16142% tailwind...................... 0.15817% monoice....................... 0.15817% monodragon.................... 0.15058% monorock...................... 0.11050% monosteel..................... 0.10075% hailstall..................... 0.09858% monodark...................... 0.09208% monopoison.................... 0.09208% monofighting.................. 0.09100% monoghost..................... 0.08775% monoground.................... 0.08450% monoflying.................... 0.07475% hailoffense................... 0.05850% tricksand..................... 0.05850% monoelectric.................. 0.04767% allweather.................... 0.04658% monograss..................... 0.04333% trickrain..................... 0.02383% tricksun...................... 0.01300% gravity....................... 0.00867% fear.......................... 0.00542% trickfear..................... 0.00542% monofairy..................... 0.00542% trapper....................... 0.00217% trickhail..................... 0.00108% Stalliness (mean: -0.074) -2.0|##### |######## -1.5|############## |################## -1.0|#################### |####################### -0.5|######################## |############################# 0.0|########################### |############################# +0.5|############################## |########################### +1.0|################ |############ +1.5|###### |#### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.34%