weatherless...................38.92308% balance.......................33.49153% sand..........................28.44342% offense.......................27.62522% rain..........................26.10418% hyperoffense..................24.58192% semistall..................... 9.64348% stall......................... 4.65785% sun........................... 3.59715% hail.......................... 3.06466% voltturn...................... 2.01407% dragmag....................... 1.88850% monotype...................... 1.60197% monopsychic................... 1.59351% choice........................ 1.34636% sunoffense.................... 1.19745% hailstall..................... 0.46710% sandstall..................... 0.44756% sunstall...................... 0.35643% sandoffense................... 0.21463% multiweather.................. 0.13250% rainstall..................... 0.10476% rainoffense................... 0.08250% trickroom..................... 0.07379% hailoffense................... 0.01685% monowater..................... 0.00372% tailwind...................... 0.00297% monoground.................... 0.00223% mononormal.................... 0.00164% monosteel..................... 0.00078% monobug....................... 0.00007% monoice....................... 0.00001% monograss..................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.127) -2.0|################### |############ -1.5|####### |### -1.0|############################## |#################### -0.5|######################## |###################### 0.0|########## |########################### +0.5|############################ |########################### +1.0|########### |##################### +1.5|# |# +2.0|######### | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.36%