weatherless...................74.96341% balance.......................38.69117% offense.......................37.41416% sand..........................16.10412% hyperoffense..................13.29264% sun........................... 7.36209% semistall..................... 6.88034% voltturn...................... 5.22227% stall......................... 3.72168% rain.......................... 2.88491% multiweather.................. 2.23020% monotype...................... 2.15884% trickroom..................... 1.24864% hail.......................... 0.94213% sandoffense................... 0.91476% dragmag....................... 0.63426% sunoffense.................... 0.58000% choice........................ 0.56699% monobug....................... 0.54141% sandstall..................... 0.43956% tailwind...................... 0.25167% monoflying.................... 0.22722% monowater..................... 0.20601% hailstall..................... 0.20023% mononormal.................... 0.19462% monodragon.................... 0.16415% monopsychic................... 0.14087% monofire...................... 0.13202% monosteel..................... 0.09439% trickhail..................... 0.08749% rainstall..................... 0.08272% monograss..................... 0.07781% monofighting.................. 0.07678% monorock...................... 0.06941% monoghost..................... 0.06919% sunstall...................... 0.06737% monodark...................... 0.05326% monoice....................... 0.05119% monopoison.................... 0.04927% rainoffense................... 0.04675% monoground.................... 0.04579% monoelectric.................. 0.04198% monofairy..................... 0.04142% tricksand..................... 0.04032% fear.......................... 0.01236% hailoffense................... 0.01085% allweather.................... 0.00695% gravity....................... 0.00174% tricksun...................... 0.00174% Stalliness (mean: -0.027) | -2.0|# |#### -1.5|####### |########### -1.0|################ |################## -0.5|######################### |########################### 0.0|############################ |############################## +0.5|####################### |################# +1.0|########### |######### +1.5|### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%