weatherless...................98.74100% offense.......................51.89263% stall.........................17.72055% hyperoffense..................16.06417% balance.......................13.32766% dragmag....................... 6.38405% monotype...................... 2.12968% batonpass..................... 1.78542% monoghost..................... 1.32455% rain.......................... 1.25649% trapper....................... 1.04771% semistall..................... 0.99499% monoelectric.................. 0.65369% voltturn...................... 0.24292% mononormal.................... 0.14601% choice........................ 0.06617% sun........................... 0.03421% multiweather.................. 0.03189% rainoffense................... 0.00558% monopsychic................... 0.00440% sunoffense.................... 0.00201% monowater..................... 0.00090% monoground.................... 0.00090% sand.......................... 0.00020% sandoffense................... 0.00018% monoflying.................... 0.00011% monodragon.................... 0.00011% monobug....................... 0.00005% trickroom..................... 0.00004% monorock...................... 0.00002% monodark...................... 0.00001% hail.......................... 0.00000% hailoffense................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% gravity....................... 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% sandfear...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.027) | -3.0| |## -2.0|### |##### -1.0|########### |############################## 0.0|######################## |##### +1.0|## |## +2.0|################ | more negative = more offensive, more positive = more stall one # = 1.00%