sun...........................55.91735% offense.......................48.92284% weatherless...................32.10011% hyperoffense..................27.42889% rain..........................21.49747% balance.......................17.81892% sunoffense....................14.37271% multiweather..................13.77429% sand.......................... 4.16432% stall......................... 3.54830% semistall..................... 2.28105% rainoffense................... 1.86215% dragmag....................... 1.77415% monotype...................... 1.24261% sunstall...................... 0.98212% sandoffense................... 0.69347% voltturn...................... 0.61602% trickroom..................... 0.48578% hail.......................... 0.46114% batonpass..................... 0.45058% tricksun...................... 0.28865% monopsychic................... 0.20769% monodark...................... 0.16193% monowater..................... 0.14433% monosteel..................... 0.12672% monoflying.................... 0.12672% choice........................ 0.12320% sandstall..................... 0.11968% mononormal.................... 0.11968% trickrain..................... 0.10912% monofighting.................. 0.09856% monobug....................... 0.09152% monodragon.................... 0.08096% rainstall..................... 0.07040% tailwind...................... 0.07040% monofire...................... 0.05632% monoghost..................... 0.04576% monorock...................... 0.04224% monofairy..................... 0.03168% monoground.................... 0.02816% monoelectric.................. 0.02816% trapper....................... 0.02464% tricksand..................... 0.02464% monograss..................... 0.01760% monopoison.................... 0.01408% hailoffense................... 0.01408% gravity....................... 0.00352% monoice....................... 0.00352% Stalliness (mean: -0.463) | -2.0|### |################# -1.0|############################## |############################# 0.0|################## |########## +1.0|##### |## +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.85%