weatherless...................69.44595% offense.......................50.95051% hyperoffense..................24.03713% balance.......................19.77221% sun...........................17.68863% rain..........................12.56213% monotype...................... 7.52750% multiweather.................. 6.71716% batonpass..................... 5.21896% sand.......................... 4.91390% semistall..................... 3.36565% sunoffense.................... 2.44517% hail.......................... 2.32444% stall......................... 1.87451% mononormal.................... 1.49466% voltturn...................... 1.12659% rainoffense................... 1.11010% monoflying.................... 1.00999% monobug....................... 0.96700% monowater..................... 0.67077% sandoffense................... 0.65605% monoghost..................... 0.63956% monopsychic................... 0.57714% dragmag....................... 0.50529% monosteel..................... 0.44169% monofairy..................... 0.41106% monodragon.................... 0.39987% monodark...................... 0.38456% choice........................ 0.37160% monoground.................... 0.36807% monofighting.................. 0.35099% monorock...................... 0.34393% hailoffense................... 0.33391% monoice....................... 0.28091% monograss..................... 0.24793% monofire...................... 0.24087% trickroom..................... 0.22438% monopoison.................... 0.21731% sandstall..................... 0.20553% monoelectric.................. 0.20259% trapper....................... 0.18963% sunstall...................... 0.14016% tailwind...................... 0.07008% trickrain..................... 0.04770% rainstall..................... 0.03416% tricksun...................... 0.03298% hailstall..................... 0.01708% tricksand..................... 0.01178% swagplay...................... 0.00766% gravity....................... 0.00707% allweather.................... 0.00471% trickhail..................... 0.00059% Stalliness (mean: -0.448) |## -2.0|### |############ -1.0|######################## |############################## 0.0|##################### |########## +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.91%