weatherless...................68.07929% offense.......................50.62772% hyperoffense..................24.10449% balance.......................19.83202% sun...........................18.83391% rain..........................13.33541% multiweather.................. 7.15460% monotype...................... 7.14828% batonpass..................... 5.01561% sand.......................... 4.89654% semistall..................... 3.48268% sunoffense.................... 2.61513% hail.......................... 2.23453% stall......................... 1.95310% mononormal.................... 1.33731% voltturn...................... 1.16749% rainoffense................... 1.13586% monoflying.................... 1.10270% monobug....................... 1.04624% monoghost..................... 0.66252% monowater..................... 0.65268% sandoffense................... 0.62783% dragmag....................... 0.53830% monopsychic................... 0.48838% monosteel..................... 0.39536% monofairy..................... 0.38091% monodragon.................... 0.37508% choice........................ 0.36322% monofighting.................. 0.35653% monodark...................... 0.35230% monoground.................... 0.34936% hailoffense................... 0.33394% monorock...................... 0.29410% monoice....................... 0.26530% sandstall..................... 0.23663% trickroom..................... 0.22154% monofire...................... 0.21865% monograss..................... 0.21686% monopoison.................... 0.19288% monoelectric.................. 0.17515% sunstall...................... 0.16577% trapper....................... 0.16474% tailwind...................... 0.06660% rainstall..................... 0.04519% trickrain..................... 0.03932% tricksun...................... 0.02622% hailstall..................... 0.01608% tricksand..................... 0.01106% gravity....................... 0.00773% swagplay...................... 0.00743% allweather.................... 0.00437% trickhail..................... 0.00043% Stalliness (mean: -0.444) |## -2.0|### |############ -1.0|######################## |############################## 0.0|#################### |########## +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.91%