weatherless...................47.02376% offense.......................45.49412% sun...........................40.57220% rain..........................22.36347% hyperoffense..................20.28175% balance.......................17.71705% multiweather..................15.11296% stall.........................11.59872% sand.......................... 5.15092% semistall..................... 4.90836% batonpass..................... 4.71268% sunoffense.................... 3.62820% sunstall...................... 3.14379% sandstall..................... 2.63224% rainstall..................... 0.93470% monotype...................... 0.86709% rainoffense................... 0.65209% monoghost..................... 0.47761% dragmag....................... 0.41963% monofighting.................. 0.38944% voltturn...................... 0.20727% hail.......................... 0.17441% monoflying.................... 0.16740% monoground.................... 0.07165% monopoison.................... 0.05415% trickroom..................... 0.05295% monodark...................... 0.04468% mononormal.................... 0.03979% hailoffense................... 0.03784% tailwind...................... 0.03557% sandoffense................... 0.02861% monodragon.................... 0.02119% monobug....................... 0.01970% monowater..................... 0.01454% monofairy..................... 0.00707% monoice....................... 0.00305% choice........................ 0.00266% monoelectric.................. 0.00114% monosteel..................... 0.00048% trapper....................... 0.00038% monograss..................... 0.00026% hailstall..................... 0.00025% monorock...................... 0.00018% monopsychic................... 0.00012% monofire...................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.104) |# -2.0|## |########### -1.0|####################### |############################## 0.0|############# |########## +1.0|######### |### +2.0|# |#### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.88%