weatherless...................53.33065% balance.......................49.18419% offense.......................45.23534% sand..........................20.96625% trickroom.....................18.24647% sun...........................13.26942% voltturn...................... 9.64590% hail.......................... 6.53350% rain.......................... 6.23746% tricksand..................... 5.20012% tailwind...................... 3.99498% hyperoffense.................. 2.63728% semistall..................... 2.00360% tricksun...................... 1.91216% batonpass..................... 1.76756% monotype...................... 1.26472% stall......................... 0.93959% sunoffense.................... 0.50474% monoflying.................... 0.50086% monofairy..................... 0.45110% multiweather.................. 0.33724% monosteel..................... 0.22290% trickhail..................... 0.20785% monowater..................... 0.06062% sandoffense................... 0.03740% dragmag....................... 0.02087% rainoffense................... 0.01341% monorock...................... 0.01177% choice........................ 0.01083% monoelectric.................. 0.01068% monofire...................... 0.00375% trickrain..................... 0.00327% mononormal.................... 0.00146% monodragon.................... 0.00127% sandstall..................... 0.00111% monograss..................... 0.00026% monobug....................... 0.00019% monoground.................... 0.00001% monopsychic................... 0.00001% monoghost..................... 0.00001% hailoffense................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.015) | -1.5|## |# -1.0| |#### -0.5|##################### |###################### 0.0|######################### |############################## +0.5|########## |######## +1.0|### | +1.5|# | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.76%