weatherless...................54.34364% offense.......................46.95441% sun...........................37.02136% balance.......................25.86090% hyperoffense..................18.94436% rain..........................11.57499% multiweather.................. 4.79022% semistall..................... 4.77107% stall......................... 3.46925% sunoffense.................... 3.19295% sunstall...................... 2.39756% trickroom..................... 2.32612% sand.......................... 1.81627% monotype...................... 0.18730% monowater..................... 0.12043% rainoffense................... 0.11390% hail.......................... 0.09451% monobug....................... 0.03907% voltturn...................... 0.02940% monodark...................... 0.00952% sandoffense................... 0.00877% monograss..................... 0.00858% monodragon.................... 0.00798% choice........................ 0.00132% mononormal.................... 0.00130% hailoffense................... 0.00039% monofairy..................... 0.00032% monoghost..................... 0.00032% dragmag....................... 0.00017% monopsychic................... 0.00008% monorock...................... 0.00001% monosteel..................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.231) -2.0| | -1.5|## |################### -1.0|############################## |############## -0.5|########### |####################### 0.0|###################### |########### +0.5|############### |######## +1.0|# |#### +1.5|### |#### +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%