weatherless...................77.74722% offense.......................50.01518% balance.......................25.18618% voltturn......................19.14759% hyperoffense..................11.05504% sand.......................... 9.42327% stall......................... 8.42911% rain.......................... 8.41775% semistall..................... 5.31450% sun........................... 4.93629% trickroom..................... 2.55109% multiweather.................. 1.10242% hail.......................... 0.57789% sandoffense................... 0.54535% monotype...................... 0.44796% dragmag....................... 0.43831% sunoffense.................... 0.41708% sandstall..................... 0.28638% choice........................ 0.23206% monowater..................... 0.21708% tricksun...................... 0.15525% hailoffense................... 0.12514% trickrain..................... 0.11721% monosteel..................... 0.09016% rainoffense................... 0.06466% mononormal.................... 0.03661% monobug....................... 0.02588% rainstall..................... 0.02301% trapper....................... 0.02163% monopsychic................... 0.02099% monograss..................... 0.01427% monoghost..................... 0.01072% monoice....................... 0.01040% tailwind...................... 0.00852% monofire...................... 0.00717% monofighting.................. 0.00295% monodark...................... 0.00292% tricksand..................... 0.00221% monodragon.................... 0.00212% monoground.................... 0.00197% monofairy..................... 0.00162% monoelectric.................. 0.00150% monoflying.................... 0.00148% sunstall...................... 0.00056% monorock...................... 0.00016% monopoison.................... 0.00016% gravity....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.004) -2.0|# |###### -1.0|############# |############################## 0.0|###################### |############## +1.0|###### |### +2.0|## |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.97%