weatherless...................86.12592% offense.......................50.60032% balance.......................21.17726% voltturn......................16.28001% stall.........................13.23249% hyperoffense..................11.61411% sand.......................... 6.53915% rain.......................... 4.65837% sun........................... 3.73616% semistall..................... 3.37582% trickroom..................... 3.10751% multiweather.................. 1.47302% trickrain..................... 0.45040% hail.......................... 0.41343% monotype...................... 0.37359% sunoffense.................... 0.36715% sandstall..................... 0.34156% monowater..................... 0.33086% dragmag....................... 0.32691% sandoffense................... 0.17723% choice........................ 0.15350% trapper....................... 0.03061% monosteel..................... 0.02836% hailoffense................... 0.01344% rainstall..................... 0.00583% rainoffense................... 0.00449% monobug....................... 0.00356% monograss..................... 0.00292% mononormal.................... 0.00268% monoice....................... 0.00159% monoghost..................... 0.00094% monodark...................... 0.00080% monopsychic................... 0.00077% monofire...................... 0.00059% tricksand..................... 0.00041% tricksun...................... 0.00030% monodragon.................... 0.00024% monofairy..................... 0.00020% tailwind...................... 0.00005% monofighting.................. 0.00005% monopoison.................... 0.00001% sunstall...................... 0.00001% monoelectric.................. 0.00001% monorock...................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.051) -2.0|# |##### -1.0|################## |############################## 0.0|##################### |########### +1.0|#### |## +2.0|##### |## +3.0|###### | more negative = more offensive, more positive = more stall one # = 0.96%