offense.......................48.35425% weatherless...................43.42131% sun...........................42.96878% balance.......................22.61488% hyperoffense..................22.08872% rain..........................21.54477% multiweather..................12.83432% sunoffense.................... 5.25333% sand.......................... 3.87144% stall......................... 3.69033% semistall..................... 3.25182% monotype...................... 3.00611% rainoffense................... 2.24452% sunstall...................... 1.13894% hail.......................... 1.12916% voltturn...................... 0.94098% sandoffense................... 0.58214% monoelectric.................. 0.39231% dragmag....................... 0.36489% monoghost..................... 0.36056% monowater..................... 0.34513% mononormal.................... 0.25807% monopsychic................... 0.23440% rainstall..................... 0.22682% monodragon.................... 0.21894% monoground.................... 0.19514% trickroom..................... 0.19303% monosteel..................... 0.18457% monoflying.................... 0.17962% monodark...................... 0.17511% hailoffense................... 0.15688% choice........................ 0.13852% sandstall..................... 0.13498% monofighting.................. 0.12226% monobug....................... 0.09854% monorock...................... 0.09656% monopoison.................... 0.08930% monofairy..................... 0.08863% monofire...................... 0.08608% monoice....................... 0.06979% trapper....................... 0.05804% monograss..................... 0.04970% tailwind...................... 0.04819% trickrain..................... 0.04103% tricksun...................... 0.03460% hailstall..................... 0.03353% tricksand..................... 0.02925% Stalliness (mean: -0.336) -2.0|## |############ -1.0|############################## |############################## 0.0|####################### |############# +1.0|##### |### +2.0|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.82%