sun...........................66.77439% offense.......................37.56315% weatherless...................24.39181% balance.......................23.76112% rain..........................20.03632% hyperoffense..................19.32037% stall.........................15.23970% multiweather..................13.99769% sunoffense.................... 7.80248% sunstall...................... 4.90057% semistall..................... 4.11565% sand.......................... 2.74172% rainoffense................... 2.02063% monotype...................... 1.04536% monopsychic................... 0.81332% rainstall..................... 0.80266% sandstall..................... 0.60498% voltturn...................... 0.28075% dragmag....................... 0.27127% monowater..................... 0.17885% trickroom..................... 0.10170% tricksun...................... 0.10170% trapper....................... 0.07272% hail.......................... 0.05388% monopoison.................... 0.02727% mononormal.................... 0.01334% monoground.................... 0.00811% hailstall..................... 0.00436% monodragon.................... 0.00301% sandoffense................... 0.00121% monosteel..................... 0.00070% monofairy..................... 0.00067% monorock...................... 0.00009% monoflying.................... 0.00001% monoice....................... 0.00001% hailoffense................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% choice........................ 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.068) -2.0|## |#################### -1.0|############################ |############################## 0.0|############################ |################## +1.0|####### |#### +2.0|### |############### +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.62%