weatherless...................81.37112% offense.......................48.43750% balance.......................32.44913% hyperoffense..................11.16764% sand.......................... 6.64971% rain.......................... 4.96609% monotype...................... 4.82074% semistall..................... 4.79651% hail.......................... 4.45736% sun........................... 3.93653% stall......................... 3.14922% multiweather.................. 1.38081% monowater..................... 0.90843% choice........................ 0.56928% monopsychic................... 0.47238% monodragon.................... 0.47238% monoelectric.................. 0.47238% sandoffense................... 0.42393% trickroom..................... 0.42393% monoice....................... 0.41182% mononormal.................... 0.41182% sunoffense.................... 0.38760% rainoffense................... 0.31492% monofairy..................... 0.29070% monosteel..................... 0.26647% monofire...................... 0.26647% tailwind...................... 0.24225% sandstall..................... 0.19380% monorock...................... 0.19380% monoflying.................... 0.19380% batonpass..................... 0.14535% monoghost..................... 0.13324% monofighting.................. 0.12112% hailoffense................... 0.12112% monograss..................... 0.10901% monoground.................... 0.10901% rainstall..................... 0.09690% voltturn...................... 0.07267% monodark...................... 0.04845% trickrain..................... 0.04845% tricksun...................... 0.04845% monobug....................... 0.03634% monopoison.................... 0.02422% tricksand..................... 0.02422% sunstall...................... 0.01211% trapper....................... 0.01211% Stalliness (mean: -0.110) -2.0|# |## -1.5|##### |######## -1.0|############# |####################### -0.5|############################ |############################## 0.0|########################### |#################### +0.5|################ |############ +1.0|####### |##### +1.5|### |# +2.0|## |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%