weatherless...................80.96928% offense.......................48.16512% balance.......................32.61526% hyperoffense..................11.29270% sand.......................... 6.67700% rain.......................... 5.05248% semistall..................... 4.78961% monotype...................... 4.70644% hail.......................... 4.66941% sun........................... 4.01773% stall......................... 3.13731% multiweather.................. 1.38590% monowater..................... 0.91068% choice........................ 0.54421% monopsychic................... 0.48546% sandoffense................... 0.46196% monoelectric.................. 0.45913% monodragon.................... 0.43978% mononormal.................... 0.43291% monoice....................... 0.42829% trickroom..................... 0.41266% sunoffense.................... 0.40074% rainoffense................... 0.33142% monofire...................... 0.28367% monofairy..................... 0.27374% monosteel..................... 0.24956% tailwind...................... 0.24103% sandstall..................... 0.19283% monoflying.................... 0.18040% monorock...................... 0.17947% hailoffense................... 0.13905% batonpass..................... 0.11991% monoghost..................... 0.10923% rainstall..................... 0.10259% monofighting.................. 0.09928% monoground.................... 0.09920% monograss..................... 0.08911% voltturn...................... 0.07849% trickrain..................... 0.04821% tricksun...................... 0.04203% monobug....................... 0.03884% monodark...................... 0.03542% tricksand..................... 0.03028% monopoison.................... 0.02663% sunstall...................... 0.00896% trapper....................... 0.00896% Stalliness (mean: -0.110) -2.0|# |## -1.5|##### |######## -1.0|############# |####################### -0.5|############################ |############################## 0.0|########################### |#################### +0.5|################ |############ +1.0|####### |##### +1.5|### |# +2.0|## |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%