weatherless...................90.97491% offense.......................44.63525% balance.......................39.58418% hyperoffense..................14.77764% choice........................ 6.10173% rain.......................... 4.66865% sun........................... 3.20570% monotype...................... 2.63311% sunoffense.................... 2.45328% monowater..................... 2.12288% rainoffense................... 1.97358% sand.......................... 1.15074% stall......................... 0.66506% semistall..................... 0.33786% monoelectric.................. 0.31630% monodragon.................... 0.11968% monodark...................... 0.07425% trickroom..................... 0.02880% sandoffense................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.199) -2.0| | -1.5|######### |############# -1.0|########### |################## -0.5|########### |############################## 0.0|############################ |###### +0.5|###################### |## +1.0|################### | +1.5|# | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.59%