weatherless...................54.34368% offense.......................37.43146% balance.......................37.08816% rain..........................29.71439% sun...........................21.58013% voltturn......................16.03252% hyperoffense..................14.90965% multiweather.................. 9.71249% semistall..................... 6.98040% stall......................... 3.59033% rainoffense................... 2.63911% hail.......................... 2.48415% monotype...................... 2.40071% sunoffense.................... 1.76417% sand.......................... 1.70696% trickroom..................... 1.56153% choice........................ 1.27783% rainstall..................... 0.66276% monoflying.................... 0.48157% hailoffense................... 0.41959% trickrain..................... 0.28370% monobug....................... 0.24794% sunstall...................... 0.22171% monofire...................... 0.21933% monosteel..................... 0.21695% monoelectric.................. 0.21456% monodragon.................... 0.20264% tricksun...................... 0.19549% monowater..................... 0.17165% monodark...................... 0.13350% monoground.................... 0.13112% monoghost..................... 0.10728% monopsychic................... 0.10251% mononormal.................... 0.10013% gravity....................... 0.09536% monofighting.................. 0.08582% tailwind...................... 0.08344% tricksand..................... 0.07629% monograss..................... 0.06914% dragmag....................... 0.05245% monoice....................... 0.04053% monorock...................... 0.03814% sandoffense................... 0.03576% monofairy..................... 0.03338% hailstall..................... 0.03338% monopoison.................... 0.02861% sandstall..................... 0.01907% trickhail..................... 0.01669% allweather.................... 0.00238% Stalliness (mean: -0.038) -2.0|### |######### -1.0|################## |######################### 0.0|############################## |########################## +1.0|############### |##### +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.75%