weatherless...................53.74028% balance.......................37.70781% offense.......................36.75794% rain..........................30.48312% sun...........................22.01202% voltturn......................17.22081% hyperoffense..................14.59703% multiweather.................. 9.97838% semistall..................... 7.13568% stall......................... 3.80155% rainoffense................... 2.59429% monotype...................... 2.31324% hail.......................... 2.29223% sunoffense.................... 1.78038% sand.......................... 1.56901% trickroom..................... 1.56731% choice........................ 1.25894% rainstall..................... 0.74668% monoflying.................... 0.51009% hailoffense................... 0.38163% trickrain..................... 0.30080% monobug....................... 0.25484% sunstall...................... 0.22275% monodragon.................... 0.20594% monofire...................... 0.20449% tricksun...................... 0.20373% monosteel..................... 0.19469% monoelectric.................. 0.19181% monowater..................... 0.15624% monoground.................... 0.12954% monodark...................... 0.12408% gravity....................... 0.10240% monoghost..................... 0.09462% monopsychic................... 0.08565% mononormal.................... 0.08086% tricksand..................... 0.07311% tailwind...................... 0.07235% monofighting.................. 0.07015% monograss..................... 0.06413% dragmag....................... 0.05108% monoice....................... 0.03412% hailstall..................... 0.03013% monorock...................... 0.02874% sandoffense................... 0.02753% monofairy..................... 0.02537% monopoison.................... 0.01978% sandstall..................... 0.01636% trickhail..................... 0.01447% allweather.................... 0.00343% Stalliness (mean: -0.019) -2.0|### |######## -1.0|################# |######################## 0.0|############################## |########################### +1.0|################ |##### +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.75%