weatherless...................79.21441% balance.......................44.87253% offense.......................29.35763% semistall.....................14.35835% rain..........................12.13119% sun........................... 9.61759% stall......................... 7.45846% voltturn...................... 5.32799% hyperoffense.................. 3.95302% multiweather.................. 3.59138% monotype...................... 3.44815% batonpass..................... 2.06603% hail.......................... 1.49313% sand.......................... 1.23532% choice........................ 0.88442% trickroom..................... 0.69822% monosteel..................... 0.47264% monowater..................... 0.43684% monodragon.................... 0.41535% sunstall...................... 0.40103% mononormal.................... 0.38313% dragmag....................... 0.37955% rainstall..................... 0.35448% monoghost..................... 0.33300% monorock...................... 0.28287% monobug....................... 0.25781% monoelectric.................. 0.25423% rainoffense................... 0.22916% monopsychic................... 0.20052% monofighting.................. 0.19693% monoflying.................... 0.19693% monodark...................... 0.17903% monoground.................... 0.17545% monofire...................... 0.16113% trickrain..................... 0.15397% monopoison.................... 0.11100% monograss..................... 0.10742% monofairy..................... 0.10384% monoice....................... 0.10384% sunoffense.................... 0.09310% tricksun...................... 0.07877% hailstall..................... 0.06803% sandstall..................... 0.04655% tailwind...................... 0.04297% trapper....................... 0.04297% hailoffense................... 0.03223% sandoffense................... 0.00358% Stalliness (mean: 0.389) |# -1.5|## |#### -1.0|######## |############ -0.5|################# |######################### 0.0|######################## |############################## +0.5|########################## |############################# +1.0|################### |################## +1.5|######### |####### +2.0|### |### +2.5|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%