weatherless...................78.90194% balance.......................45.29518% offense.......................27.56589% semistall.....................15.31701% rain..........................12.56379% sun........................... 9.90945% stall......................... 8.19489% voltturn...................... 5.77209% multiweather.................. 3.89039% hyperoffense.................. 3.62704% monotype...................... 2.87560% batonpass..................... 1.91260% hail.......................... 1.36842% sand.......................... 1.24600% choice........................ 0.84894% trickroom..................... 0.79873% sunstall...................... 0.42542% rainstall..................... 0.40368% monowater..................... 0.39010% monosteel..................... 0.38425% dragmag....................... 0.36536% monodragon.................... 0.33271% mononormal.................... 0.30987% monoghost..................... 0.30442% rainoffense................... 0.21610% monorock...................... 0.20739% monobug....................... 0.19568% monoelectric.................. 0.18957% trickrain..................... 0.16735% monofighting.................. 0.16552% monopsychic................... 0.16028% monodark...................... 0.15299% monoflying.................... 0.15049% monoground.................... 0.14018% monofire...................... 0.12797% monoice....................... 0.09191% monopoison.................... 0.09072% sunoffense.................... 0.08188% monograss..................... 0.07749% monofairy..................... 0.07522% tricksun...................... 0.06883% sandstall..................... 0.05286% hailstall..................... 0.05053% tailwind...................... 0.04894% trapper....................... 0.03886% hailoffense................... 0.02552% sandoffense................... 0.00263% Stalliness (mean: 0.433) |# -1.5|## |### -1.0|####### |########### -0.5|################ |######################## 0.0|####################### |############################# +0.5|########################## |############################## +1.0|#################### |################### +1.5|######### |####### +2.0|#### |### +2.5|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%