weatherless...................73.34795% balance.......................45.83083% semistall.....................22.42197% rain..........................20.00780% stall.........................16.33477% voltturn......................12.05341% offense.......................12.01354% sun...........................11.92336% multiweather.................. 6.62837% hyperoffense.................. 3.39889% sand.......................... 0.89445% rainstall..................... 0.69250% monotype...................... 0.59769% choice........................ 0.49422% trickroom..................... 0.45934% hail.......................... 0.45715% monowater..................... 0.44462% batonpass..................... 0.28336% sandstall..................... 0.13125% dragmag....................... 0.09808% sunstall...................... 0.08715% tailwind...................... 0.07554% trickrain..................... 0.07372% mononormal.................... 0.06874% rainoffense................... 0.05688% monofire...................... 0.05537% monograss..................... 0.01899% sunoffense.................... 0.01063% monoghost..................... 0.00879% monodragon.................... 0.00051% monosteel..................... 0.00041% monodark...................... 0.00029% monofighting.................. 0.00026% monorock...................... 0.00016% monobug....................... 0.00012% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.785) | -1.5|# |### -1.0|### |## -0.5|######## |######### 0.0|############## |############## +0.5|######################### |############################## +1.0|################## |######################### +1.5|######### |####### +2.0|###### |###### +2.5|###### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.53%