weatherless...................74.21895% balance.......................46.54472% semistall.....................25.11620% stall.........................21.89159% rain..........................16.73342% sun...........................14.66794% voltturn......................14.53975% multiweather.................. 6.23176% offense....................... 5.63517% hyperoffense.................. 0.81232% rainstall..................... 0.75381% sand.......................... 0.58735% trickroom..................... 0.46047% sandstall..................... 0.10018% choice........................ 0.06803% trickrain..................... 0.02702% dragmag....................... 0.02456% hail.......................... 0.02410% monotype...................... 0.02023% mononormal.................... 0.01208% batonpass..................... 0.00980% monofire...................... 0.00708% sunstall...................... 0.00532% rainoffense................... 0.00155% monograss..................... 0.00087% sunoffense.................... 0.00046% monowater..................... 0.00020% tailwind...................... 0.00012% monodark...................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 1.012) | -1.5| |# -1.0|# |# -0.5|##### |# 0.0|########## |##### +0.5|################## |############################## +1.0|################### |#################### +1.5|########## |######## +2.0|##### |######## +2.5|##### |### +3.0| | more negative = more offensive, more positive = more stall one # = 0.66%