weatherless...................61.21867% offense.......................49.36679% balance.......................28.33179% sand..........................21.50908% hyperoffense..................16.27768% rain..........................15.14056% multiweather.................. 4.23684% sun........................... 3.68983% semistall..................... 3.65336% hail.......................... 2.68201% voltturn...................... 2.67537% stall......................... 2.37038% sandstall..................... 1.72722% monotype...................... 1.44875% sandoffense................... 1.41228% rainoffense................... 1.14706% batonpass..................... 1.13380% sunoffense.................... 0.46413% trickroom..................... 0.42435% hailoffense................... 0.30831% trickrain..................... 0.21549% monobug....................... 0.21217% monoghost..................... 0.20223% monodragon.................... 0.19560% mononormal.................... 0.13592% tailwind...................... 0.12929% monosteel..................... 0.11935% tricksand..................... 0.11935% monoice....................... 0.09946% rainstall..................... 0.09283% monoelectric.................. 0.08951% monopoison.................... 0.07957% monowater..................... 0.07293% monoground.................... 0.04641% tricksun...................... 0.04641% dragmag....................... 0.04310% monodark...................... 0.04310% monofairy..................... 0.03647% monofighting.................. 0.03315% monograss..................... 0.02321% monoflying.................... 0.02321% monorock...................... 0.01989% monofire...................... 0.01658% sunstall...................... 0.01326% gravity....................... 0.01326% monopsychic................... 0.00332% trapper....................... 0.00332% Stalliness (mean: -0.246) -2.0|# |###### -1.5|####### |########### -1.0|################# |####################### -0.5|############################## |######################## 0.0|######################### |################# +0.5|############ |######### +1.0|######## |### +1.5|## |# +2.0|# | +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%