weatherless...................59.13994% offense.......................48.42226% balance.......................29.63845% sand..........................22.84982% rain..........................16.40324% hyperoffense..................15.46284% multiweather.................. 4.44803% semistall..................... 3.93257% sun........................... 3.73250% voltturn...................... 2.79786% stall......................... 2.54389% hail.......................... 2.32635% sandstall..................... 1.91030% sandoffense................... 1.57401% monotype...................... 1.28646% rainoffense................... 1.11413% batonpass..................... 1.00965% sunoffense.................... 0.45003% trickroom..................... 0.40948% hailoffense................... 0.24704% trickrain..................... 0.22139% monobug....................... 0.19564% monoghost..................... 0.17637% monodragon.................... 0.14946% tailwind...................... 0.12219% mononormal.................... 0.12181% tricksand..................... 0.11261% monosteel..................... 0.11155% rainstall..................... 0.09253% monopoison.................... 0.08310% monoelectric.................. 0.08134% monoice....................... 0.08103% monoground.................... 0.07363% monowater..................... 0.06160% tricksun...................... 0.04414% monodark...................... 0.03564% dragmag....................... 0.03342% monofairy..................... 0.03112% monofighting.................. 0.02277% monograss..................... 0.02051% monoflying.................... 0.01739% gravity....................... 0.01695% monorock...................... 0.01513% sunstall...................... 0.01217% monofire...................... 0.00835% monopsychic................... 0.00226% trapper....................... 0.00226% Stalliness (mean: -0.214) -2.0|# |##### -1.5|###### |########### -1.0|################# |###################### -0.5|############################## |######################## 0.0|######################### |################## +0.5|############ |######### +1.0|######### |### +1.5|### |# +2.0|# | +2.5|### more negative = more offensive, more positive = more stall one # = 0.50%