weatherless...................48.70220% offense.......................47.94190% balance.......................35.25046% sand..........................29.13905% rain..........................24.38714% semistall..................... 6.42225% multiweather.................. 6.23265% hyperoffense.................. 5.77140% stall......................... 4.61399% sun........................... 3.83083% sandstall..................... 3.81430% voltturn...................... 1.63691% sandoffense................... 1.05063% batonpass..................... 0.95879% monotype...................... 0.38095% rainoffense................... 0.27193% hail.......................... 0.17342% monobug....................... 0.16778% trickroom..................... 0.15247% trickrain..................... 0.13388% monopoison.................... 0.13340% sunoffense.................... 0.11317% rainstall..................... 0.08749% monosteel..................... 0.03080% mononormal.................... 0.02727% monoground.................... 0.01650% hailoffense................... 0.00945% monowater..................... 0.00383% gravity....................... 0.00222% monodragon.................... 0.00133% monoghost..................... 0.00003% dragmag....................... 0.00001% monofire...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.079) -2.0| | -1.5|## |### -1.0|############# |############ -0.5|############################## |######################## 0.0|####################### |################## +0.5|############ |########### +1.0|############## |## +1.5|###### |# +2.0|# |# +2.5|##### more negative = more offensive, more positive = more stall one # = 0.56%