weatherless...................89.00124% offense.......................37.21947% balance.......................31.52188% hyperoffense..................19.17978% voltturn......................15.41988% stall......................... 8.44213% sand.......................... 6.25176% semistall..................... 3.63675% sun........................... 2.25041% rain.......................... 2.20155% trickroom..................... 1.98437% choice........................ 1.14593% dragmag....................... 0.92031% tricksun...................... 0.58455% hail.......................... 0.29504% monotype...................... 0.23920% monopsychic................... 0.18867% tricksand..................... 0.18396% rainoffense................... 0.16876% sandstall..................... 0.10813% sunoffense.................... 0.10811% sandoffense................... 0.10009% monoflying.................... 0.04382% hailoffense................... 0.01244% monobug....................... 0.00374% monofighting.................. 0.00163% monorock...................... 0.00098% mononormal.................... 0.00035% monofire...................... 0.00000% monoice....................... 0.00000% multiweather.................. 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.077) -2.5| |###### -2.0|#### |##### -1.5|######## |######## -1.0|############################# |############ -0.5|####################### |############################## 0.0|###################### |############################ +0.5|######################### |######## +1.0|########## |###### +1.5| |### +2.0|#### |# +2.5|### |######## more negative = more offensive, more positive = more stall one # = 0.40%