weatherless...................92.17406% balance.......................40.54565% offense.......................25.97838% hyperoffense..................21.24270% stall.........................10.78138% voltturn...................... 9.35833% sand.......................... 7.20993% semistall..................... 1.45188% sun........................... 0.60220% dragmag....................... 0.29133% choice........................ 0.07241% monotype...................... 0.06406% monopsychic................... 0.06131% trickroom..................... 0.03442% rain.......................... 0.01381% sandoffense................... 0.00586% sunoffense.................... 0.00429% monoflying.................... 0.00266% tricksun...................... 0.00130% rainoffense................... 0.00085% sandstall..................... 0.00032% monobug....................... 0.00008% hail.......................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.003) -2.5| |############ -2.0|## |### -1.5|# |###### -1.0|# |# -0.5|########### |############ 0.0|####### |########## +0.5|############################## |### +1.0|# |# +1.5| | +2.0|### | +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.90%