weatherless...................86.49901% offense.......................43.67968% balance.......................33.12376% hyperoffense..................13.73263% voltturn...................... 8.66976% sand.......................... 7.51158% semistall..................... 6.28723% stall......................... 3.17670% sun........................... 3.14361% trickroom..................... 3.04434% rain.......................... 1.65453% hail.......................... 1.58835% monotype...................... 1.12508% sandoffense................... 0.99272% sandstall..................... 0.89345% choice........................ 0.69490% multiweather.................. 0.39709% sunoffense.................... 0.19854% trickrain..................... 0.16545% hailoffense................... 0.16545% monodark...................... 0.16545% monoflying.................... 0.16545% monofire...................... 0.16545% monodragon.................... 0.16545% monosteel..................... 0.13236% monowater..................... 0.09927% tricksun...................... 0.09927% monofairy..................... 0.09927% rainoffense................... 0.06618% monograss..................... 0.06618% monobug....................... 0.06618% monopsychic................... 0.06618% trickhail..................... 0.06618% hailstall..................... 0.06618% tailwind...................... 0.03309% monofighting.................. 0.03309% monorock...................... 0.03309% monoground.................... 0.03309% monoelectric.................. 0.03309% mononormal.................... 0.03309% Stalliness (mean: -0.094) -2.0|### |###### -1.5|#### |############ -1.0|######## |################## -0.5|########################## |############################## 0.0|############################ |################# +0.5|################## |################ +1.0|####### |##### +1.5|##### |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.47%