weatherless...................83.20894% balance.......................43.95448% offense.......................24.60795% semistall.....................16.69845% sand.......................... 8.63883% voltturn...................... 8.19048% hyperoffense.................. 7.82242% stall......................... 6.91670% sun........................... 6.63459% choice........................ 4.43417% multiweather.................. 4.41526% hail.......................... 3.99832% trickroom..................... 2.29441% rain.......................... 1.93459% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.413) -2.0| | -1.5| |############# -1.0| |################# -0.5|##################### |##### 0.0|###### |############## +0.5|############################## |##################### +1.0|############## |#### +1.5|###################### | +2.0| | +2.5|############ | +3.0| | more negative = more offensive, more positive = more stall one # = 0.56%