weatherless...................83.29824% balance.......................52.74565% offense.......................20.28194% sand..........................13.56493% sun...........................11.62501% multiweather..................10.68373% stall.........................10.43733% semistall..................... 8.27922% hyperoffense.................. 8.25586% choice........................ 6.86773% voltturn...................... 4.65765% hail.......................... 1.65808% rain.......................... 0.53747% trickroom..................... 0.42109% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.421) -2.0| | -1.5| |########## -1.0| |############# -0.5|########### |# 0.0|## |############ +0.5|############################## |################## +1.0|#### |# +1.5|######## | +2.0| | +2.5|############# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%