weatherless...................86.87743% offense.......................53.53080% hyperoffense..................31.95581% balance.......................14.09025% voltturn...................... 7.14137% sun........................... 6.40954% hail.......................... 3.90885% sunoffense.................... 3.55855% monotype...................... 2.69492% sand.......................... 1.55730% rain.......................... 1.47579% hailoffense................... 0.81333% trickroom..................... 0.65899% monobug....................... 0.62084% rainoffense................... 0.56708% monowater..................... 0.41794% semistall..................... 0.38672% mononormal.................... 0.31389% sandoffense................... 0.21330% multiweather.................. 0.16475% monorock...................... 0.16475% choice........................ 0.16475% monoghost..................... 0.15781% monograss..................... 0.14914% monofire...................... 0.14567% dragmag....................... 0.12139% monoice....................... 0.11446% monoground.................... 0.10752% monodragon.................... 0.09885% monosteel..................... 0.08324% monofighting.................. 0.07457% monopsychic................... 0.06243% monodark...................... 0.06243% monofairy..................... 0.05896% monopoison.................... 0.05203% stall......................... 0.03642% monoflying.................... 0.03468% monoelectric.................. 0.03122% trapper....................... 0.02428% tailwind...................... 0.00867% sandstall..................... 0.00867% gravity....................... 0.00347% trickrain..................... 0.00173% Stalliness (mean: -0.678) |## -2.0|### |######### -1.5|############# |########################## -1.0|######################### |############################## -0.5|############################# |######################### 0.0|################## |############ +0.5|###### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.50%