weatherless...................87.07547% offense.......................53.53264% hyperoffense..................31.77681% balance.......................14.25390% voltturn...................... 7.42513% sun........................... 6.42882% hail.......................... 3.89553% sunoffense.................... 3.64657% monotype...................... 2.51736% sand.......................... 1.49343% rain.......................... 1.32559% hailoffense................... 0.87515% trickroom..................... 0.70676% monobug....................... 0.61981% rainoffense................... 0.50220% semistall..................... 0.39115% monowater..................... 0.38832% mononormal.................... 0.26695% sandoffense................... 0.20156% monorock...................... 0.15378% multiweather.................. 0.15245% monograss..................... 0.13867% monofire...................... 0.13620% choice........................ 0.13344% dragmag....................... 0.11024% monoghost..................... 0.10477% monoice....................... 0.10173% monoground.................... 0.09490% monodragon.................... 0.09434% monofighting.................. 0.08163% monosteel..................... 0.07794% monodark...................... 0.06683% monopsychic................... 0.05844% monopoison.................... 0.05408% monofairy..................... 0.04997% stall......................... 0.04549% monoelectric.................. 0.03892% monoflying.................... 0.03050% trapper....................... 0.02359% sandstall..................... 0.01067% tailwind...................... 0.00719% gravity....................... 0.00340% trickrain..................... 0.00126% Stalliness (mean: -0.673) |## -2.0|### |######### -1.5|############# |########################## -1.0|######################## |############################## -0.5|############################# |########################## 0.0|################## |############# +0.5|###### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.50%