weatherless...................91.31134% offense.......................57.22072% hyperoffense..................23.16113% balance.......................19.61786% sun........................... 6.62168% voltturn...................... 4.02469% sunoffense.................... 3.42614% trickroom..................... 1.14884% sand.......................... 0.92229% rain.......................... 0.67283% rainoffense................... 0.66287% hail.......................... 0.47189% monotype...................... 0.02226% monosteel..................... 0.02133% monobug....................... 0.00058% mononormal.................... 0.00034% semistall..................... 0.00028% choice........................ 0.00017% hailoffense................... 0.00002% multiweather.................. 0.00002% monodark...................... 0.00000% monowater..................... 0.00000% trapper....................... 0.00000% stall......................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.554) |#### -2.0|#### |###### -1.5|### |################## -1.0|################ |########################### -0.5|############# |############################## 0.0|####################### |############### +0.5|########### |# +1.0|## | more negative = more offensive, more positive = more stall one # = 0.57%