weatherless...................79.25560% offense.......................52.25577% balance.......................26.38383% hyperoffense..................15.25247% sand.......................... 9.17057% sun........................... 8.20753% voltturn...................... 6.31615% semistall..................... 3.87819% monotype...................... 3.15808% rain.......................... 2.56811% hail.......................... 2.28180% stall......................... 2.22974% multiweather.................. 1.37081% sandoffense................... 1.23200% trickroom..................... 0.87628% monodragon.................... 0.86760% sunoffense.................... 0.72011% choice........................ 0.63335% monosteel..................... 0.45983% hailoffense................... 0.26896% monoflying.................... 0.26896% monowater..................... 0.23425% monobug....................... 0.23425% sandstall..................... 0.21690% monofire...................... 0.21690% monodark...................... 0.19955% tricksun...................... 0.19087% monofighting.................. 0.18220% rainoffense................... 0.14749% dragmag....................... 0.14749% monopsychic................... 0.13014% monoground.................... 0.12146% mononormal.................... 0.12146% sunstall...................... 0.11279% monofairy..................... 0.11279% monoghost..................... 0.08676% monograss..................... 0.07808% monorock...................... 0.07808% monoelectric.................. 0.07808% monoice....................... 0.04338% monopoison.................... 0.02603% hailstall..................... 0.00868% tricksand..................... 0.00868% Stalliness (mean: -0.258) |### -1.5|##### |############ -1.0|##################### |##################### -0.5|########################## |############################## 0.0|###################### |################### +0.5|########## |######## +1.0|#### |#### +1.5|## |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%