weatherless...................79.81266% balance.......................43.19079% offense.......................36.87659% sand..........................12.89979% hyperoffense..................11.79158% voltturn......................10.55299% sun........................... 5.20360% semistall..................... 4.67379% sandoffense................... 3.68367% stall......................... 3.46726% rain.......................... 1.94348% trickroom..................... 1.23693% sandstall..................... 1.04849% hail.......................... 0.94845% multiweather.................. 0.80799% sunoffense.................... 0.67010% monotype...................... 0.66944% monoice....................... 0.30142% monoflying.................... 0.23280% monodragon.................... 0.08899% monofairy..................... 0.04623% hailoffense................... 0.03296% choice........................ 0.01868% monodark...................... 0.00355% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.003) |# -1.5|# |########## -1.0|############# |############## -0.5|##################### |##################### 0.0|############################## |############################## +0.5|########## |################### +1.0|####### |#### +1.5|### |##### +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%