weatherless...................73.10680% offense.......................45.20844% balance.......................33.52529% hyperoffense..................13.67825% sand.......................... 9.82473% voltturn...................... 9.77130% sun........................... 8.70975% rain.......................... 6.48090% semistall..................... 4.92887% monotype...................... 4.07306% hail.......................... 3.21368% stall......................... 2.65915% trickroom..................... 1.39409% multiweather.................. 1.24136% sunoffense.................... 0.95020% choice........................ 0.58814% dragmag....................... 0.52480% sandoffense................... 0.52306% monobug....................... 0.48996% hailoffense................... 0.48108% mononormal.................... 0.41641% monowater..................... 0.34183% rainoffense................... 0.33478% monoflying.................... 0.30567% monoelectric.................. 0.27389% sandstall..................... 0.27379% monodark...................... 0.24447% monoghost..................... 0.23221% monofire...................... 0.23129% monopoison.................... 0.22884% monosteel..................... 0.19155% monoice....................... 0.18818% monopsychic................... 0.18328% monograss..................... 0.17081% monofighting.................. 0.16836% monoground.................... 0.14313% tricksun...................... 0.13894% monodragon.................... 0.13659% monofairy..................... 0.13455% monorock...................... 0.13097% trapper....................... 0.12474% sunstall...................... 0.07172% tailwind...................... 0.05496% rainstall..................... 0.05016% tricksand..................... 0.04638% gravity....................... 0.02769% trickhail..................... 0.02728% allweather.................... 0.01410% hailstall..................... 0.01195% trickrain..................... 0.00296% Stalliness (mean: -0.134) -2.0|## |####### -1.0|################## |############################ 0.0|############################## |#################### +1.0|######### |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.84%