weatherless...................72.68493% offense.......................44.70755% balance.......................34.15481% hyperoffense..................13.26729% voltturn......................10.41350% sand..........................10.05833% sun........................... 8.79586% rain.......................... 6.66707% semistall..................... 5.08522% monotype...................... 3.71812% hail.......................... 3.14271% stall......................... 2.78513% trickroom..................... 1.48247% multiweather.................. 1.25742% sunoffense.................... 0.93298% choice........................ 0.59744% dragmag....................... 0.54794% sandoffense................... 0.50847% hailoffense................... 0.50277% monobug....................... 0.46213% mononormal.................... 0.37125% rainoffense................... 0.32821% monowater..................... 0.31482% sandstall..................... 0.28791% monoflying.................... 0.26667% monoelectric.................. 0.25818% monodark...................... 0.22708% monofire...................... 0.21478% monopoison.................... 0.20008% monoghost..................... 0.19928% monosteel..................... 0.17740% monoice....................... 0.16603% monopsychic................... 0.15711% monograss..................... 0.15461% monofighting.................. 0.15224% tricksun...................... 0.14467% monoground.................... 0.13372% monodragon.................... 0.12981% monofairy..................... 0.12059% trapper....................... 0.11621% monorock...................... 0.11236% sunstall...................... 0.07605% rainstall..................... 0.05152% tailwind...................... 0.05073% tricksand..................... 0.04564% trickhail..................... 0.03001% gravity....................... 0.02899% allweather.................... 0.01289% hailstall..................... 0.01225% trickrain..................... 0.00304% Stalliness (mean: -0.116) -2.0|# |####### -1.0|################# |############################ 0.0|############################## |#################### +1.0|######### |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.84%