weatherless...................74.38463% offense.......................41.03021% balance.......................32.84538% voltturn......................14.67531% sand..........................10.44126% hyperoffense.................. 9.33519% semistall..................... 8.55126% stall......................... 8.23796% sun........................... 7.79808% trickroom..................... 7.65058% rain.......................... 7.28780% hail.......................... 1.96711% multiweather.................. 1.84739% dragmag....................... 1.42743% sandstall..................... 0.72653% sandoffense................... 0.68323% sunoffense.................... 0.57826% hailoffense................... 0.54405% choice........................ 0.42307% monotype...................... 0.30253% rainoffense................... 0.24804% tricksun...................... 0.17425% sunstall...................... 0.12173% monobug....................... 0.11218% tricksand..................... 0.07534% monograss..................... 0.03721% monoground.................... 0.03376% gravity....................... 0.02539% monorock...................... 0.01926% monoelectric.................. 0.01908% monosteel..................... 0.01529% monowater..................... 0.01446% trickhail..................... 0.01391% monodark...................... 0.01350% hailstall..................... 0.01338% rainstall..................... 0.01308% mononormal.................... 0.00664% monopoison.................... 0.00616% monopsychic................... 0.00581% monoflying.................... 0.00562% monofairy..................... 0.00555% trickrain..................... 0.00389% monofire...................... 0.00379% tailwind...................... 0.00213% monoghost..................... 0.00182% monoice....................... 0.00125% monofighting.................. 0.00063% monodragon.................... 0.00053% allweather.................... 0.00023% trapper....................... 0.00000% Stalliness (mean: 0.149) -2.0|## |##### -1.0|############# |############################## 0.0|######################## |####################### +1.0|######### |########## +2.0|## |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.81%