weatherless...................46.81490% offense.......................41.43338% sun...........................36.59698% hyperoffense..................31.49510% rain..........................20.65336% balance.......................18.99879% multiweather.................. 9.06638% sunoffense.................... 7.19553% sand.......................... 4.66156% rainoffense................... 4.65866% semistall..................... 4.10107% stall......................... 3.97166% batonpass..................... 2.41392% monotype...................... 1.94470% sunstall...................... 1.21156% voltturn...................... 0.97570% trickroom..................... 0.84949% mononormal.................... 0.64675% choice........................ 0.63475% tailwind...................... 0.43900% sandstall..................... 0.39564% hail.......................... 0.36093% dragmag....................... 0.34796% monowater..................... 0.27358% monofighting.................. 0.23000% sandoffense................... 0.22344% monoghost..................... 0.20069% rainstall..................... 0.16586% monograss..................... 0.14863% monosteel..................... 0.12764% monopsychic................... 0.10508% monoflying.................... 0.08718% tricksun...................... 0.08618% trickrain..................... 0.08261% monodragon.................... 0.08117% monofairy..................... 0.07703% monobug....................... 0.07036% trapper....................... 0.06836% monoground.................... 0.06641% hailoffense................... 0.05507% monoice....................... 0.04130% monodark...................... 0.03899% monofire...................... 0.03150% monopoison.................... 0.02985% monorock...................... 0.01655% monoelectric.................. 0.01382% tricksand..................... 0.00080% allweather.................... 0.00046% gravity....................... 0.00005% hailstall..................... 0.00002% trickhail..................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.446) | -2.0|#### |############### -1.0|############################## |#################### 0.0|################ |########## +1.0|##### |## +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.94%