sun...........................41.10476% weatherless...................36.83272% offense.......................33.00264% hyperoffense..................27.74960% balance.......................26.25228% rain..........................24.52408% rainoffense...................10.01406% multiweather.................. 8.78476% stall......................... 7.91595% sand.......................... 6.29662% sunoffense.................... 6.03039% semistall..................... 5.07953% sunstall...................... 3.21282% batonpass..................... 1.52869% sandstall..................... 0.88681% trickroom..................... 0.48888% monotype...................... 0.45822% rainstall..................... 0.28757% dragmag....................... 0.22060% tailwind...................... 0.21237% voltturn...................... 0.17652% choice........................ 0.14295% monowater..................... 0.11844% monoghost..................... 0.09492% sandoffense................... 0.09328% hail.......................... 0.06511% trickrain..................... 0.06408% tricksun...................... 0.06175% mononormal.................... 0.05193% monoflying.................... 0.04978% trapper....................... 0.03724% monoground.................... 0.03375% monodragon.................... 0.02974% monofighting.................. 0.02963% monopsychic................... 0.02576% monosteel..................... 0.02204% monofairy..................... 0.01488% monograss..................... 0.01437% monobug....................... 0.01235% hailoffense................... 0.00846% monoice....................... 0.00635% monoelectric.................. 0.00399% monodark...................... 0.00369% monopoison.................... 0.00323% monofire...................... 0.00205% monorock...................... 0.00140% tricksand..................... 0.00006% allweather.................... 0.00003% gravity....................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.197) | -2.0|## |######### -1.0|############################## |############# 0.0|############### |############## +1.0|####### |# +2.0|#### |## +3.0|# more negative = more offensive, more positive = more stall one # = 1.00%