weatherless...................88.87656% offense.......................45.31073% balance.......................29.46968% hyperoffense..................19.16084% voltturn......................10.29467% sand.......................... 6.60890% semistall..................... 3.92425% hail.......................... 3.11437% trickroom..................... 2.20769% monotype...................... 2.19588% stall......................... 2.13449% rain.......................... 0.77210% sun........................... 0.71307% mononormal.................... 0.45334% sandstall..................... 0.34237% choice........................ 0.31876% monograss..................... 0.31167% monobug....................... 0.30459% hailoffense................... 0.24084% trickhail..................... 0.21250% sandoffense................... 0.18417% monoflying.................... 0.17473% sunoffense.................... 0.13931% monorock...................... 0.13695% monopoison.................... 0.13459% monoice....................... 0.12278% monowater..................... 0.10153% monoghost..................... 0.10153% monofighting.................. 0.09209% rainoffense................... 0.08500% multiweather.................. 0.08500% monopsychic................... 0.07556% dragmag....................... 0.07083% tricksand..................... 0.07083% monofire...................... 0.07083% monodragon.................... 0.07083% monosteel..................... 0.06375% monoelectric.................. 0.06139% monofairy..................... 0.04486% trapper....................... 0.04250% tailwind...................... 0.04014% monodark...................... 0.02125% monoground.................... 0.01889% hailstall..................... 0.01181% gravity....................... 0.00472% rainstall..................... 0.00472% Stalliness (mean: -0.264) |# -2.0|## |###### -1.5|############ |################ -1.0|################### |######################## -0.5|############################# |############################## 0.0|############################ |##################### +0.5|################# |############ +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%