weatherless...................88.67568% offense.......................44.44760% balance.......................29.76735% hyperoffense..................19.54936% voltturn......................10.91448% sand.......................... 6.98851% semistall..................... 4.01129% hail.......................... 3.09586% trickroom..................... 2.23206% stall......................... 2.22440% monotype...................... 1.92089% rain.......................... 0.70748% sun........................... 0.61794% mononormal.................... 0.38524% sandstall..................... 0.35872% choice........................ 0.29856% monograss..................... 0.28286% monobug....................... 0.27295% hailoffense................... 0.22346% trickhail..................... 0.21959% sandoffense................... 0.17251% monoflying.................... 0.15184% monopoison.................... 0.12066% sunoffense.................... 0.11825% monorock...................... 0.11403% monoice....................... 0.10745% monoghost..................... 0.08585% multiweather.................. 0.08547% monowater..................... 0.08145% dragmag....................... 0.08109% rainoffense................... 0.07854% monofighting.................. 0.07481% monopsychic................... 0.06878% monodragon.................... 0.06585% tricksand..................... 0.06585% monofire...................... 0.06259% monoelectric.................. 0.05185% monosteel..................... 0.05002% monofairy..................... 0.03824% tailwind...................... 0.03755% trapper....................... 0.03623% monoground.................... 0.01732% monodark...................... 0.01549% hailstall..................... 0.01097% gravity....................... 0.00344% rainstall..................... 0.00344% Stalliness (mean: -0.259) |# -2.0|## |###### -1.5|############# |################# -1.0|################### |####################### -0.5|############################# |############################## 0.0|############################# |###################### +0.5|################# |############ +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%