weatherless...................85.64617% offense.......................34.28868% balance.......................32.14581% hyperoffense..................25.99556% voltturn......................15.84948% sand..........................10.75453% stall......................... 3.93994% semistall..................... 3.63001% hail.......................... 3.34024% trickroom..................... 2.87758% sandstall..................... 0.79229% dragmag....................... 0.36401% sun........................... 0.21458% rain.......................... 0.17221% multiweather.................. 0.12773% choice........................ 0.07785% hailoffense................... 0.05408% monotype...................... 0.02635% mononormal.................... 0.02307% sandoffense................... 0.00974% sunoffense.................... 0.00313% monofire...................... 0.00295% monoice....................... 0.00016% monofairy..................... 0.00011% monoflying.................... 0.00005% monopsychic................... 0.00001% trapper....................... 0.00001% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.228) | -2.0|# |########## -1.5|########## |###################### -1.0|######## |########### -0.5|################### |################### 0.0|############################## |################## +0.5|############## |####### +1.0|####### |##### +1.5| |## +2.0|# | +2.5|# |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.53%